HA2 Task 03 – Inspiration Research

Research SHMUPs and look for inspiration from other games, but also TV, film, literature, graphic novels, current affairs etc. This document will give you guidance as to the style of your game assets. Use whichever software packages suit you best, BUT cite any sources you have used in your research, both written and visual.

Remember that you are trying to generate thoroughly thought through concept art ideas for computer game graphics and apply project management techniques to direct a project, showing creativity and flair and working independently to professional expectations.
                                                                                                                                                                     
This provides evidence for Unit 78 – P2, M2, D2


SHMUP games have been around since near the beginning of video games, the premise of these games is shooting the enemies to gain points/power ups to progress through the stages to fight large bosses. Within the SHMUP genre there are many sub-genres each with their own style, Rail Shooters are games where you have little to no control over the characters movement but you do the aiming and the shooting, an example of a Rail Shooter is House of the Dead for Arcades and eventually Dreamcast. Another example of a sub-genre is Bullet Hell games, this type of game is accurate to its name, there is a never-ending onslaught of bullets fired at you and its up to you to dodge them, an example of a Bullet Hell game is Ikaruga. Some SHMUP games have real world influences like 1942, a varticly scrolling SHMUP game using real world planes as its playable character and enemies, the inspiration was World War 2 and the goal was to destroy the Japanese Air Fleet. Many different setting can be used for SHMUP games and this has already been explored as there have been many games set in the future and in the past.