HA2 Task 06 – Vector Production

Based on your planning, use Adobe Photoshop to create raster mock-ups of your game’s typelogo, player and boss character. The aspect ratio you use is for you to choose, but make sure that the resolution of your imagery is clear enough to work from when tracing.

Following this, trace your raster artwork of the game’s typelogo, player and boss character using Adobe Illustrator.

Ensure that you have included all aspects of your working processes within your blog posts. This production log will need to include explanatory notes, imagery and screen-shots from the software and any other processes you are using.

Remember that you are trying to create computer game graphics and apply project management techniques to direct a project, to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations.                                                                                                                                                                    
This provides evidence for Unit 78 – P3, M3, D3


I created raster mock ups of my Player and my boss characters in Photoshop and then I transferred the files into illustrator and then traced over them to create vector art.

This is the raster mock up of the player character.


this is the raster mock up of the boss character.








Both of these mock ups use different parts of different images and them brought together to create a finished product.



I created these experimental typelogos for my game. I used different masking techniques to create the wasp type effect. I like the top one better then the bottom one and I think it looks better and it is easier on the eyes.